b)Fx.Transitions[a]=new Fx.Transition(b[a])};Fx.Transitio
sitions[transition]=new Fx.Transition(transitions[transit
){Fx.Transitions[B]=new Fx.Transition(A[B]);}};Fx.Transit
b)Fx.Transitions[a]=new Fx.Transition(b[a])}; Fx.Transiti
tsIn) { effectsIn = new Fx.Transition(Fx.Transitions.Quad
var myTransition = new Fx.Transition(Fx.Transitions.Elas
){Fx.Transitions[b]=new Fx.Transition(a[b])}};Fx.Transiti
b)Fx.Transitions[a]=new Fx.Transition(b[a])};Fx.Transitio
){Fx.Transitions[b]=new Fx.Transition(a[b]);}};Fx.Transit
tions[transition] = new Fx.Transition(transitions[transit
var myTransition = new Fx.Transition(Fx.Transitions.Elas
b)Fx.Transitions[a]=new Fx.Transition(b[a])};Fx.Transitio
){Fx.Transitions[b]=new Fx.Transition(a[b]);}};Fx.Transit
b)Fx.Transitions[a]=new Fx.Transition(b[a])};Fx.Transitio
){Fx.Transitions[b]=new Fx.Transition(a[b]);}};Fx.Transit
tions[transition] = new Fx.Transition(transitions[transit
b)Fx.Transitions[a]=new Fx.Transition(b[a])};Fx.Transitio
){Fx.Transitions[b]=new Fx.Transition(a[b]);}};Fx.Transit
b)Fx.Transitions[a]=new Fx.Transition(b[a])};Fx.Transitio
sitions[transition]=new Fx.Transition(transitions[transit