_INT16ARRAY: return new Int16Array(buffer); case TYPE_
REE.BufferAttribute(new Int16Array(n),t)};THREE.Uint16
w r.BufferAttribute(new Int16Array(e),t)},r.Uint16Attr
_INT16ARRAY: return new Int16Array(buffer); case TYPE_
(e,t){return new Me(new Int16Array(e),t)}function Ae(e
rray(buffer);HEAP16=new Int16Array(buffer);HEAP32=new
new Int8Array(Vg);D=new Int16Array(Vg);a=new Int32Arra
ay(s);case g:return new Int16Array(s);case v:return ne
REE.BufferAttribute(new Int16Array(e),t)},THREE.Uint16
n(a,b){return new C(new Int16Array(a),b)};h.Uint8Clamp
ar originalBuffer = new Int16Array(buffer); /** * Data
} var encodedData = new Int16Array(totalLength); var p
ian = new Int8Array(new Int16Array([1]).buffer)[0] > 0
ay(w);case p:return new Int16Array(w);case r:return ne
rray(buffer);HEAP16=new Int16Array(buffer);HEAP32=new
REE.BufferAttribute(new Int16Array(a),b)};THREE.Uint16
REE.BufferAttribute(new Int16Array(e),t)},THREE.Uint16
REE.BufferAttribute(new Int16Array(e),t)},THREE.Uint16
buffer);w.HEAP16=Fa=new Int16Array(buffer);w.HEAP32=K=
REE.BufferAttribute(new Int16Array(a),b)};THREE.Uint16