(e,t){return new mt(new Int16Array(e),t)}function bt(e
w o.BufferAttribute(new Int16Array(t),e)},o.Uint16Attr
REE.BufferAttribute(new Int16Array(a),b)},THREE.Uint16
unction r(a){return new Int16Array(m(2*a),0,a)}functio
w r.BufferAttribute(new Int16Array(e),t)},r.Uint16Attr
(e,t){return new Me(new Int16Array(e),t)}function Ce(e
case a.SHORT:return new Int16Array(t);case a.UNSIGNED_
_INT16ARRAY: return new Int16Array(buffer); case TYPE_
unction l(a){return new Int16Array(g(2*a),0,a)}functio
case a.SHORT:return new Int16Array(t);case a.UNSIGNED_
rray(buffer);HEAP16=new Int16Array(buffer);HEAP32=new
ion(a,b){this.array=new Int16Array(a*b);this.itemSize=
umLines; var gray = new Int16Array(data.length/4); //
+= padding; value = new Int16Array(this.buffer, this.o
y(i);case Te:return new Int16Array(i);case Ce:return n
y(buffer); HEAP16 = new Int16Array(buffer); HEAP32 = n
r.length; var buf = new Int16Array(l) while (l--) { bu
ay(h);case q:return new Int16Array(h);case s:return ne
e.blocksPerColumn,s=new Int16Array(64),a=0;o>a;a++)for
_INT16ARRAY: return new Int16Array(buffer); case TYPE_