REE.BufferAttribute(new Int16Array(e),t)},THREE.Uint16
b.blocksPerColumn,e=new Int16Array(64),g=0;g<d;g++)for
w r.BufferAttribute(new Int16Array(e),t)},r.Uint16Attr
;Bd.Int16Array&&uh&&new Int16Array(uh);Bd.Int32Array&&
2,12,10,9,7,5,2]),k=new Int16Array([3,6,0,9,12,0,0,0,1
REE.BufferAttribute(new Int16Array(array),itemSize)},T
REE.BufferAttribute(new Int16Array(a),b)};THREE.Uint16
REE.BufferAttribute(new Int16Array(a),b)};THREE.Uint16
n(a,b){return new B(new Int16Array(a),b)};h.Uint8Clamp
=c.left,l=c.right,m=new Int16Array((j-i)*(l?2:1)),n=0;
y(f);case wa:return new Int16Array(f);case ya:return n
ew BufferAttribute( new Int16Array( array ), itemSize
2,12,10,9,7,5,2]),Q=new Int16Array([3,6,0,9,12,0,0,0,1
w n.BufferAttribute(new Int16Array(t),e)},n.Uint16Attr
REE.BufferAttribute(new Int16Array(a),b)},THREE.Uint16
Array(buf); int16 = new Int16Array(buf); uint32 = new
unction f(e){return new Int16Array(i(2*e),0,e)}functio
new Int8Array($);ea=new Int16Array($);t=new Int32Array
REE.BufferAttribute(new Int16Array(t),e)},THREE.Uint16
unction f(e){return new Int16Array(i(2*e),0,e)}functio