w r.BufferAttribute(new Int8Array(e),t)},r.Uint8Attri
unction k(a){return new Int8Array(g(a),0,a)}function
:b});case sa:return new Int8Array(f);case ta:return n
REE.BufferAttribute(new Int8Array(a),b)};THREE.Uint8A
4,0,0,23,0,0,22]),l=new Int8Array([3,6,0,-1,9,0,0,0,1
!0;f.push(b);f.push(new Int8Array([0]))};this.writeCh
e:n});case Y:return new Int8Array(o);case V:return ne
e:c});case b:return new Int8Array(e);case v:return ne
ew ArrayBuffer(F);I=new Int8Array(Q),J=new Int16Array
w n.BufferAttribute(new Int8Array(t),e)},n.Uint8Attri
2Array(e.heap),e.h8=new Int8Array(e.heap),e.core=new
REE.BufferAttribute(new Int8Array(e),t)},THREE.Uint8A
n(a,b){return new B(new Int8Array(a),b)};h.BufferAttr
4,0,0,23,0,0,22]),l=new Int8Array([3,6,0,-1,9,0,0,0,1
(e,t){return new mt(new Int8Array(e),t)}function gt(e
w o.BufferAttribute(new Int8Array(t),e)},o.Uint8Attri
REE.BufferAttribute(new Int8Array(a),b)},THREE.Uint8A
ew ArrayBuffer(4),b=new Int8Array(a);(new Int32Array(
length); var view = new Int8Array(buffer); for (var i
unction q(a){return new Int8Array(m(a),0,a)}function