braries such as the new component router forEach(opti
i]), i); } } return new Component(matcher, wildcardNg
/ If string, create new component with options if (ty
ings. P.component = new COMPONENT(P, SETTINGS) // Cre
/ If string, create new component with options if (ty
ings. P.component = new COMPONENT(P, SETTINGS) // Cre
nt_btn_new: "Create New Component", level_systems_tab
'text'} P.component=new COMPONENT(P,SETTINGS) P.$root
tate and render the new components instead of calling
mponent.prototype = new ComponentDummy();\nReactPureC
sName); component = new ComponentClass(this.player_ |
ings. P.component = new COMPONENT(P, SETTINGS) // Cre
ings. P.component = new COMPONENT(P, SETTINGS) // Cre
braries such as the new component router forEach(opti
ings. P.component = new COMPONENT(P, SETTINGS) // Cre
braries such as the new component router forEach(opti
is a string, create new component with options if (ty
/ If string, create new component with options if (ty
ings. P.component = new COMPONENT(P, SETTINGS) // Cre
ntElement);var inst=new Component(publicProps,publicC