64Array",xb,void 0)}new Float64Array(3),new Float64Array
, b.size]; var ts = new Float64Array(64); points.forEach
H(t,e){return new U(new Float64Array(t),e)}function V(t,
REE.BufferAttribute(new Float64Array(a),b)};THREE.Dynami
REE.BufferAttribute(new Float64Array(a),b)},THREE.Dynami
edArrays){ this._ = new Float64Array(5); } else { this._
REE.BufferAttribute(new Float64Array(e),t)},THREE.Dynami
REE.BufferAttribute(new Float64Array(a),b)},THREE.Dynami
REE.BufferAttribute(new Float64Array(e),t)},THREE.Dynami
ray(buffer),HEAPF64=new Float64Array(buffer),HEAP32[0]=2
% 8 === 0) { arr = new Float64Array(buf, i, len); } els
ion(t){var e=c.copy(new Float64Array(16),this.projMatrix
FLOAT64ARRAY:return new Float64Array(buffer);default:thr
q+m*p;a[7]=g*-q+n*p}new Float64Array(3);new Float64Array
length?d():(b||(b=d(new Float64Array(g),c)),e(b,a),b)}},
ength) { var view = new Float64Array(result, 0, floatLen
REE.BufferAttribute(new Float64Array(a),b)},THREE.Dynami
w e.BufferAttribute(new Float64Array(t),i)},e.DynamicBuf
EE.BufferAttribute( new Float64Array( array ), itemSize
gth){for(var result=new Float64Array(rLength),offset=0,l