utlines var steps = new Int32Array([0, width1, -1, 0,
onfig;Config[0].col=new Int32Array(3);Config[0].col[0]
n,i,a,o,l,u,f,d,c,h=new Int32Array(e.buffer,e.byteOffs
REE.BufferAttribute(new Int32Array(a),b)};THREE.Uint32
unction m(a){return new Int32Array(g(4*a),0,a)}functio
_INT32ARRAY: return new Int32Array(buffer); case TYPE_
d*e),f=this.buckets=new Int32Array(c);if(l)for(;++r<c;
}],i=h[0],j=0,k=0,l=new Int32Array(6),m=new Int32Array
,new Uint32Array(1),new Int32Array(1)];return}catch(i)
utlines var steps = new Int32Array([0, width1, -1, 0,
ion(e,t){this.array=new Int32Array(e*t),this.itemSize=
(64),this.blockData=new Int32Array(64),this.canvasCont
}],k=h[0],l=0,p=0,q=new Int32Array(6),n=new Int32Array
l, m, n) { var wh = new Int32Array(16), wl = new Int32
header var header = new Int32Array( buffer, 0, headerL
y(f);case xa:return new Int32Array(f);case za:return n
var faceVertices = new Int32Array( 6 ); var vertexMap
(64);this.blockData=new Int32Array(64);this.zeroBlockD
)return null;for(ut=new Int32Array([0,s,-1,0,-s,0,0,0,
d*t),f=this.buckets=new Int32Array(u);if(c)for(;++l<u;