unction c(e){return new Int8Array(i(e),0,e)}function
w ArrayBuffer(ha);v=new Int8Array($);ea=new Int16Arra
REE.BufferAttribute(new Int8Array(t),e)},THREE.Uint8A
unction c(e){return new Int8Array(i(e),0,e)}function
E_INT8ARRAY: return new Int8Array(buffer); case TYPE_
REE.BufferAttribute(new Int8Array(n),t)};THREE.Uint8A
w r.BufferAttribute(new Int8Array(e),t)},r.Uint8Attri
E_INT8ARRAY: return new Int8Array(buffer); case TYPE_
(e,t){return new Me(new Int8Array(e),t)}function Te(e
TOTAL_MEMORY);HEAP8=new Int8Array(buffer);HEAP16=new
pt 5");var nativele=new Int8Array(new Int32Array([1])
w ArrayBuffer(gk);m=new Int8Array(Vg);D=new Int16Arra
arguments.length),k=new Int8Array(a),b=0;b<arguments.
e:n});case _:return new Int8Array(s);case h:return ne
REE.BufferAttribute(new Int8Array(e),t)},THREE.Uint8A
n(a,b){return new C(new Int8Array(a), b)};h.BufferAtt
ativeLittleEndian = new Int8Array(new Int16Array([1])
xt. this.contexts = new Int8Array(19); // Contexts ar
e:c});case m:return new Int8Array(w);case n:return ne
TOTAL_MEMORY);HEAP8=new Int8Array(buffer);HEAP16=new