w.msCrypto,c;if(b)c=new Int8Array(a),b.getRandomValue
w r.BufferAttribute(new Int8Array(e),t)},r.Uint8Attri
(e,t){return new Me(new Int8Array(e),t)}function Pe(e
Message);var r=99,o=new Int8Array([r]);try{e.postMess
E_INT8ARRAY: return new Int8Array(buffer); case TYPE_
unction k(a){return new Int8Array(g(a),0,a)}function
Message);var r=99,o=new Int8Array([r]);try{e.postMess
TOTAL_MEMORY);HEAP8=new Int8Array(buffer);HEAP16=new
rayBuffer(a); 0<c&&(new Int8Array(d)).set(new Int8Arr
ion(a,b){this.array=new Int8Array(a*b);this.itemSize=
PER_ELEMENT;if(p){y=new Int8Array(a,y,3*p);for(ca=0;c
s.uint32(); value = new Int8Array(this.buffer, this.o
tion(b){if(m){var b=new Int8Array(a,b,m*3),c,d,e,f;fo
:r});case _e:return new Int8Array(i);case we:return n
AL_MEMORY); HEAP8 = new Int8Array(buffer); HEAP16 = n
w.msCrypto,c;if(b)c=new Int8Array(a),b.getRandomValue
e:c});case n:return new Int8Array(h);case o:return ne
ion(){this.contexts=new Int8Array(19),this.contexts[0
E_INT8ARRAY: return new Int8Array(buffer); case TYPE_
REE.BufferAttribute(new Int8Array(e),t)},THREE.Uint8A