ght, animate to the new height if(slider.settings.
ght, animate to the new height if(slider.settings.
else { // Check the new height and if it overflows
am: inHeight is the new height of the stage // Out
ght, animate to the new height if(slider.settings.
tSize, // Calculate new height/position of drag ha
on(){ // animate to new height if (option.autoHeig
ght, animate to the new height if(slider.settings.
ght, animate to the new height if(slider.settings.
ght, animate to the new height if (slider.settings
ght, animate to the new height if(slider.settings.
aram {number} width New height of the canvas, in p
eight (Number): The new height of the player. reco
ght, animate to the new height if(slider.settings.
mpatible()) { map = new GMap2(document.getE
document.body.scrollHeight);} //scroll dolu pr
ght, animate to the new height if(slider.settings.
ght, animate to the new height if(slider.settings.
ght, animate to the new height if(slider.settings.
) { //calculate the new height (content-wraper + s
on(){ // animate to new height if (option.autoHeig