oatLength){var view=new Float64Array(result,0,floatLengt
q+m*p;a[7]=g*-q+n*p}new Float64Array(3);new Float64Array
]=e;a[14]=f;a[15]=g}new Float64Array(3);new Float64Array
REE.BufferAttribute(new Float64Array(t),e)},THREE.Dynami
[7],f=e[9],g=1<<c,v=new Float64Array(g),b=new Uint32Arra
EE.BufferAttribute( new Float64Array( array ), itemSize
g)&&ca(a,16);this.K=new Float64Array(8);this.ea=new Int3
ay(e);case r:return new Float64Array(e);default:throw ne
Float32Array(x);ca=new Float64Array(x);p[0]=255;u(255==
ay(d);case C:return new Float64Array(d);default:throw ne
length<n.length&&(i=new Float64Array(n.length),o=new Flo
Uint8Array(w*B*s);x=new Float64Array(w*B*s);h=new Int32A
.BPC+1);this.itime= new Float64Array(2);this.sideinfo_le
REE.BufferAttribute(new Float64Array(a),b)},THREE.Dynami
REE.BufferAttribute(new Float64Array(a),b)}; THREE.Dynam
[7],p=e[9],m=1<<c,b=new Float64Array(m),v=new Uint32Arra
k(n,t){return new r(new Float64Array(n),t)}function pk(n
ct Float64Array]":c=new Float64Array(a);break;case "[obj
/** * Constructs a new Float64Array. The new array is i
oatLength){var view=new Float64Array(result,0,floatLengt