uffer(16), floats = new Float64Array(buffer), uints = ne
r+m*p;a[7]=f*-r+n*p}new Float64Array(3);new Float64Array
oatLength){var view=new Float64Array(result,0,floatLengt
EE.BufferAttribute( new Float64Array( array ), itemSize
ength) { var view = new Float64Array(result, 0, floatLen
ength) { var view = new Float64Array(result, 0, floatLen
REE.BufferAttribute(new Float64Array(a),b)}; THREE.Dynam
length?d():(b||(b=d(new Float64Array(g),c)),e(b,a),b)}},
oatLength){var view=new Float64Array(result,0,floatLengt
LOAT64ARRAY: return new Float64Array(buffer); default: t
ion(s){var r=e.copy(new Float64Array(16),this.projMatrix
]=A;k[14]=x;k[15]=p}new Float64Array(3);new Float64Array
d); this._waves = [ new Float64Array([1.0 / 15.0, 3.0 /
1 << m; var cubeN = new Float64Array(cubeVertices); var
ion(e,t){this.array=new Float64Array(e*t),this.itemSize=
(init) { var i, r = new Float64Array(16); if (init) for
y(f);case Ba:return new Float64Array(f);default:throw ne
ength) { var view = new Float64Array(result, 0, floatLen
64Array",vc,void 0)}new Float64Array(3),new Float64Array
REE.BufferAttribute(new Float64Array(a),b)};THREE.Dynami