his.playerPositions=new Int16Array(1e5),this.sprite=nu
EE.BufferAttribute( new Int16Array( array ), itemSize
th.floor(2*(O+1)),T=new Int16Array((k+2)*n),E=0;for(i=
REE.BufferAttribute(new Int16Array(array),itemSize)};T
REE.BufferAttribute(new Int16Array(t),e)},THREE.Uint16
EE.BufferAttribute( new Int16Array( array ), itemSize
ay(e);case m:return new Int16Array(e);case o:return ne
=new Int8Array(x);M=new Int16Array(x);p=new Int32Array
ay(d);case x:return new Int16Array(d);case z:return ne
unction h(t){return new Int16Array(a(2*t),0,t)}functio
size.y,u=a.size.z,q=new Int16Array(f*z*u),g=a.data,s,m
ength; var result = new Int16Array(len); for(var i = 0
(1==e.length)return new Int16Array(e[0]);for(var p=e[0
REE.BufferAttribute(new Int16Array(a),b)},THREE.Uint16
2,12,10,9,7,5,2]),h=new Int16Array([3,6,0,9,12,0,0,0,1
REE.BufferAttribute(new Int16Array(a),b)};THREE.Uint16
t.blocksPerColumn,s=new Int16Array(64),o=0;o<n;o++)for
k(n,t){return new r(new Int16Array(n),t)}function tw(n
ject Int16Array]":c=new Int16Array(a);break;case "[obj
2,12,10,9,7,5,2]),h=new Int16Array([3,6,0,9,12,0,0,0,1