e:function(){return(new THREE.Color).setRGB(this.
ontainer); camera = new THREE.PerspectiveCamera(
e:function(){return(new THREE.Color).setRGB(this.
getElementById(i),d=new THREE.PerspectiveCamera(7
e:function(){return(new THREE.Color).setRGB(this.
d(container),camera=new THREE.PerspectiveCamera(7
e:function(){return(new THREE.Color).setRGB(this.
ontainer), camera = new THREE.PerspectiveCamera(7
e:function(){return(new THREE.Color).setRGB(this.
ies this.velocity = new THREE.Vector3(0,-4,0); th
i,n,r,s){t.faces[s]=new THREE.Face3(e,i,n,new THR
","}"].join("\n"),i=new THREE.ShaderMaterial({uni
c,d){void 0===a&&(a=new THREE.Vector3);b=c.dot(d)
ontainer); camera = new THREE.Camera( 75, SCREEN_
function t(e){var t=new THREE.Color;return t.setR
e:function(){return(new THREE.Color).setRGB(this.
s been removed. Use new THREE.BufferAttribute().s
nction(){this.scene=new THREE.Scene,this.scene.fo
buildScene(){scene=new THREE.Scene,camera=new TH
turn void 0===e&&(e=new THREE.Vector3),t=n.dot(i)