s.id = 0; this.v1 = new THREE.RenderableVertex();
tHalf; var matrix = new THREE.Matrix4(); var cach
enderer; renderer = new THREE.WebGLRenderer({ can
rn void 0===v1&&(v1=new THREE.Vector3),r=vFrom.do
ontainer); camera = new THREE.PerspectiveCamera(
ies this.velocity = new THREE.Vector3(0,-4,0); th
turn void 0===a&&(a=new THREE.Vector3),b=c.dot(d)
rnals this.target = new THREE.Vector3(); var EPS
e:function(){return(new THREE.Color).setRGB(this.
tion(){this._origin=new THREE.Vector3(0,0,0),this
e:function(){return(new THREE.Color).setRGB(this.
trix(),c=b.matrix,e=new THREE.Matrix4,e.extractRo
s been removed. Use new THREE.CameraHelper( light
e:function(){return(new THREE.Color).setRGB(this.