tion () { var zee = new THREE.Vector3( 0, 0, 1 );
c,d){void 0===a&&(a=new THREE.Vector3);b=c.dot(d)
this; var loader = new THREE.XHRLoader( this.man
h = 0; var loader = new THREE.ColladaLoader(); va
turn void 0===a&&(a=new THREE.Vector3),b=c.dot(d)
ons=[],oddTick=!1,o=new THREE.PerspectiveCamera(y
SceneCamera(){scene=new THREE.Scene,camera=new TH
; s.dotMax; s.pos = new THREE.Vector2(ofRandom(0,
ew Array(); s.rot = new THREE.Vector3(0,0,0); s._
.PI, zAx); var v3 = new THREE.Euler(x/180*Math.PI
turn void 0===a&&(a=new THREE.Vector3),b=e.dot(f)
e:function(){return(new THREE.Color).setRGB(this.
function() { return new THREE.Color().setRGB(this
operties.material = new THREE.MeshLambertMaterial
e:function(){return(new THREE.Color).setRGB(this.
.unproject(n);var o=new THREE.Ray(n.position,i.su
turn void 0===a&&(a=new THREE.Vector3),b=d.dot(e)
idth()).height(h),c=new THREE.WebGLRenderer,b.wid
e:function(){return(new THREE.Color).setRGB(this.
== undefined ) v1 = new THREE.Vector3(); r = vFro