peof v && (obj[o] = new CORNER(v, o === 'at')); },
.position[o]=obj[o]=new CORNER(v,o==='at'));},'^po
bj, o, v){ // Parse new corner value into Corner o
peof v && (obj[o] = new CORNER(v, o === 'at')); },
peof v && (obj[o] = new CORNER(v, o === 'at')); },
peof v && (obj[o] = new CORNER(v, o === 'at')); },
bj, o, v){ // Parse new corner value into Corner o
peof v && (obj[o] = new CORNER(v, o === 'at')); },
== false) { // Find new corner value corner = inve
bj, o, v){ // Parse new corner value into Corner o
bj, o, v){ // Parse new corner value into Corner o
peof v && (obj[o] = new CORNER(v, o === 'at')); },
ND /* Now we have a new corner we need to repositi
peof v && (obj[o] = new CORNER(v, o === 'at')); },
ition[o] = obj[o] = new CORNER(v, o === 'at')); },
peof v && (obj[o] = new CORNER(v, o === 'at')); },
ition[o] = obj[o] = new CORNER(v, o === 'at')); },
bj, o, v){ // Parse new corner value into Corner o
peof v && (obj[o] = new CORNER(v, o === 'at')); },
ND /* Now we have a new corner we need to repositi