s(o,e))return;var t=new THREE.JSONLoader;var n=JS
e:function(){return(new THREE.Color).setRGB(this.
and meshes scene = new THREE.Scene(); clock = ne
e:function(){return(new THREE.Color).setRGB(this.
3D CUBE var scene = new THREE.Scene(); var camera
turn void 0===e&&(e=new THREE.Vector3),t=r.dot(i)
o[2*r+3]);for(var a=new THREE.ShapeGeometry(e),i=
bject=t,this.target=new THREE.Vector3,this.minDis
e:function(){return(new THREE.Color).setRGB(this.
e:function(){return(new THREE.Color).setRGB(this.
nction(x) { var c = new THREE.Color(); c.setHSV(
e:function(){return new THREE.Vector2(this.x,this
on() { var vector = new THREE.Vector3(), _acceler
on init() { mouse = new THREE.Vector3(0, 1000, 0)
cope.vertices.push( new THREE.Vertex( new THREE.V
oad(){textureImage=(new THREE.TextureLoader).load
e:function(){return(new THREE.Color).setRGB(this.
|| 4; var camera = new THREE.Camera(); camera.po
c,d){void 0===a&&(a=new THREE.Vector3);b=c.dot(d)
c,d){void 0===a&&(a=new THREE.Vector3);b=c.dot(d)