l, maxVal) { return new THREE.Vector3(ATUtil.getR
ookAt(this.position,new THREE.Vector3(0,0,0),this
eviewStage";n.mouse=new THREE.Vector2;n.raycaster
d(canvas_id);camera=new THREE.PerspectiveCamera(7
"canvas"); camera = new THREE.PerspectiveCamera(
turn void 0===t&&(t=new THREE.Vector3),e=i.dot(r)
g;return this.scene=new THREE.Scene,t=new THREE.P
mages"),tour_camera=new THREE.PerspectiveCamera(7
義 THREE.scene = new THREE.Scene(); // ----カ
lf: 0, centerPoint: new THREE.Vector2(0, 0) }, $s
unction () { return new THREE.Vector2(this.x, thi
erer=Detector.webgl?new THREE.WebGLRenderer:new T
1225, geo, loader = new THREE.TextureLoader(), ov
t to. this.target = new THREE.Vector3(); // Limit
{this.indicesCamera=new THREE.PerspectiveCamera(7
it 3d this.camera = new THREE.PerspectiveCamera(6
s been removed. Use new THREE.BufferAttribute().s
getElementById(i),d=new THREE.PerspectiveCamera(7
rce) { var vector = new THREE.Vector3(), _acceler
ect.height, scene = new THREE.Scene(), camera = n