}; Fish.prototype = new THREE.PlaneGeometry(); Fi
s been removed. Use new THREE.BufferAttribute().s
e=function(){return new THREE.Vector2(this.x,this
ontainer); camera = new THREE.Camera(0, 0, 1000);
ds:{type:"v2",value:new THREE.Vector2}},vertexSha
n(a,b,c){this.scene=new THREE.Scene,this.cameraOr
n=null;this.texture=new THREE.Object3D,this.tags=
ontainer); camera = new THREE.PerspectiveCamera(7
-1,c=s.height()-1;t=new THREE.PerspectiveCamera(7
e:function(){return(new THREE.Color).setRGB(this.
_canvas")[0],camera=new THREE.PerspectiveCamera(7
s been removed. Use new THREE.CameraHelper( light
c,d){void 0===a&&(a=new THREE.Vector3);b=c.dot(d)
s.camera_position = new THREE.Vector3(0.0, 100.0,
s.alignQuaternion = new THREE.Quaternion(); this.
t to. this.target = new THREE.Vector3(); // cente
this; var loader = new THREE.XHRLoader( scope.ma
on() { var matrix = new THREE.Matrix4(); if(this.
rService.controls = new THREE.DeviceOrientationCo
ll;this.currentView=new THREE.Matrix4;this.curren