s been removed. Use new THREE.BufferAttribute().s
e:function(){return(new THREE.Color).setRGB(this.
e:function(){return(new THREE.Color).setRGB(this.
s been removed. Use new THREE.BufferAttribute().s
rnals this.target = new THREE.Vector3(); var EPS
e:function(){return(new THREE.Color).setRGB(this.
,j,i,g,c,b,l){var d=new THREE.PointLight(16777215
e:function(){return(new THREE.Color).setRGB(this.
le:{type:"v2",value:new THREE.Vector2(1,1)},uDisp
his.renderTargetX = new THREE.WebGLRenderTarget(
,83,68];this.target=new THREE.Vector3();var g=new
e }; renderTarget = new THREE.WebGLRenderTarget(
{ var renderModel = new THREE.RenderPass( scene,
); this.material = new THREE.ShaderMaterial( { u
re; this.material = new THREE.ShaderMaterial( { u
=k||Math.PI*2;var z=new THREE.Vector3(),m=[],p=[]
); this.material = new THREE.ShaderMaterial( { u
his.oldClearColor = new THREE.Color(); this.oldCl
nt:{type:"v2",value:new THREE.Vector2(0.001953125
rial'; this.color = new THREE.Color( 0xffffff );